Dec. 13th, 2025

not_scrap: (Default)
Player Name: Tabby
Player Contact(s): dragontoes9107 on Discord
Are you over 18?Yes
Do you have any other characters in game?: Sanguinius
Who invited you?: Me?

Character Name: Nyla Vereca
Canon: OC: For Small Creatures Such As We
Canon Point: At her dubiously consensual conscription
Age: 33
History:

Nyla was shipborn--born on a generation ship. Maybe that's why she never feels fully comfortable planetside. As a child, she was a vent-crawler, exploring the ship through vents and by that, seeing some things that she probably shouldn't have seen in terms of violence, criminal activity, and other ways people can be horrible. It made her resilient and resourceful, though, and her fairly negligent parents (she stayed out of their way, they got to forget they had a kid) finally remembered her existence when she got a scholarship to go to medical school. Suddenly, they were so proud! Suddenly, they were so excited to have her!

She left the generation ship the next time it docked, just...walked right off with a carrysack, and never looked back.

Fortunately, that shipdoctor certification made finding jobs really easy! Unfortunately, the jobs she got starting out tended to be pretty grim, with a lot of industrial accidents and people begging her not to write them as unable to work, because they'd lose their entire livelihood! Moral dilemma time.

She resolved that one day, she would be her own boss, and she'd never put her crew in that sort of situation. If she had a crew, and they got injured, she would do her best to take care of them. She couldn't promise fabulous retirement on a paradise planet--because heck, she can't even promise that for herself!--but she would do her best.

Her ship is...not much. The cheapest one available from Grave, ithas the basic yellow and black hazard striping, and so many people saw the warning card 'do not scrap' that they thought it was the ship's name (it's not) so...it has more or less become the ship's name. She is Nyla Vereca, Captain of the Do Not Scrap. So be it. It's still a ship, it's still spaceworthy, and as long as the contracts come in, she can keep flying.


Her first crewmate was the Unsouled Rauth. He could have done so much better than the posting on her very squiffy ship, but he took it, insisting he would not mind the boring missions, stating he wanted only peace and space to pray.

She's always suspected he was running from something.

Siefer is her engineer and muscle, brash and cocky Life's never boring around him, because he doesn't tolerate boredom. With Daime, her hypdroponics and life support expert, she had enough crew to fly, and take whatever missions came her way.

She preferred to take science and research contracts, because, hey, space is about exploration, just not the boring generation ship kind her parents are on. But recently, after a bad run in on a random salvage operation (a former friend became an enemy), she fell on some hard times--the ship was barely spaceworthy, Siefer was injured, and (sigh) she was forced to contract with the military, shuttling their mysterious and very sullen forces to some really shady areas.

They did pay for a full refit of her ship, though, so she can't really complain. Much.
But Rauth reminded her, that contracts with the military often have a lot of fine print.

Nyla is 5'2", and albino--a mutation from the conditions on her generation-ship. It does give her superior night vision but a hypersensitivity to bright lights, she often manages by tying a scarf over her eyes.

Is this character an AU? What type?:N/A
AU History: Feel free to delete if not applicable.
Personality: 

Nyla is a forcible optimist. She grew up trapped on a ship and got to see...well, how terrible people can be to each other.  She had to believe it got better.  She would do anything to try to make it get better, for her or for anyone else she cares about.  So she's aware there's a lot of darkness in humanity, but she's determined to do what she can to bring out the best in it. 

That's one reason she became a doctor--you could really help, at least some people. Or so she thought. But there are some things that even limb replacement can't fix, and she's not so great at that but she can pep talk you into begging her to stop and that's something, right?  

She trusts easily, way too easily, because what's the worst that could happen?  She's already seen what she thinks is the absolute worst of humanity: corporate wage slavery, the casual cruelty of treating people like objects.  Her trust gets her suckered sometimes, but hey, she's forcing herself to be an optimist so it's all just, you know, a learning moment.  If you didn't die, it's fiiiiiine.  

She doesn't have the abilities of her friends, like Rauth's sorcery or Siefer's military skill, but she does have the power of friendship!  Which means she will attach herself to whoever seems like they need a friend the most. 

She doesn't consider herself a huge risk taker, but she really is: it was a huge risk to leave the generation ship Barclay's Hope, and it was a huge risk to go out on her own, and hire the first, kinda-creepy guy who applied for her crew ad, and to take some of the missions they were offered--the Not Scrap didn't exactly get offered the primo jobs, at least at first.  She justifies it all as calculated risk, where playing it safe is losing.  

She's not after glory, or even profit, but she's learned to be a shrewd businesswoman, because that's what happens when people screw you over because they underestimate you.  She doesn't want to get rich, but she wants enough that her ship and her crew, well, what's left of them, can not have to worry about money, and focus on making things better.  You know that saying that money doesn't buy happiness? Totally true, but she's also totally aware that without money everything else gets a lot worse. She'd love to be in a place not raddled by malignant corporate capitalism, where maybe people could actually focus on being zaine (Rauth's word for 'good to each other').  

Powers and Abilities:
Like most of her kind she has machine telepathy--she can talk to computers and any machinery. It's one way she repairs the ship and gets it to do things people think it can't do. This isn't infallible but it does give her a high rate of success at machine repair. She considers it an extension of her medical training--healing both people and machines!

She's stronger than she looks--not superhuman, but because of the low gravity she grew up in, she has very dense bones and is much stronger than she looks. (Compared to some of the other characters in game, obviously not--she's not going to be able to carry Curze or anything, but just strong enough for people to be surprised a bit).

She's also a doctor with long experience in emergency medicine and jerryrigged trauma surgeries, so...there's that! She also is pretty good with a laspistol.

Inventory:
She will be arriving in her plain grey ship coveralls, with the small medical bag she carries with her at all times (because you literally never know), her captain's log/digital journal, and some small repair tools.

A laspistol as well. This is not a big war weapon, but a sort of personal defense one. Also a knife, same reason. A girl's gotta look out for herself in the Expanse.

Sample: sample
Also here

When presented with a choice, is the character more likely to stick with tried and true methods? Or make something new up on the fly? Make something up on the fly. Fuck tradition! That's some stultifying nonsense that keeps people stuck in generation ships and in narrow little mindsets.

What is more important to your character, preserving the past or forging a future? The future! Honestly, she's about being free to do whatever you want. She hated the idea of being stuck with the same people forever, dating and marrying people she grew up with (*barf*) and only ever being with the same people. Life should be, for her, new and mixing it up!

But if someone makes the other choice, that's okay, too, just don't drag her along with it.

How does your character influence their own story? What about the stories of others?
Nyla is fueled by Well Meaning Bad Decisions. The shitty thing is, once you start caring about other people you adopt their problems as your own and try to fix them and that kinda sucks. Like Siefer, who was clearly a criminal and she wanted to help make sure his past never caught up with him and that's why she...uh, ALLEGEDLY spiked the computer controls in Haven Station. ALLEGEDLY. Sometimes people don't want to be helped and sometimes helping involves putting your ass on the line. But hey, better than dying in some vent in a generation ship, right? As long as your life has made SOME positive impact on SOMEONE, that's good enough!

Are you alright with your character’s canon being used as a Recommended Reading?: Yes, but it's a fairly obscure RPG. But if you like space shooters with a variety of missions, this is your game!

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